Ideation Session


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Concept 1 Light Steps

  • Vibrating the steps
  • Music
  • Dance Dance Revolution like tiles
  • Light to Heavy Pressure
  • Tiles light up
  • Waves of circles across the stage

The steps in front of the Arc are used by people to sit and have lunch, hangout with friends and enjoy the sun. There are concerts also held here and the area acts as a stage for protesters.  This is a good place for interaction. This design idea involves having tiles on stairs which when stepped on either play notes or instrument sounds. When people discover the interaction, they can work together to produce a musical piece.

Concept 2

  • Light curtain
  • Beaded curtain-like interaction
  • Light arrangement (portrait or cultural images of Seattle)
  • Variations in size of beads to emphasize depth
  • Need multiple touchpoints
    • Two people stand in different locations
    • More people standing, the more complex the image

Concept 3

  • Tweet map
  • Map of visitors’ home cities across the world
    • Sense of community
    • Sense of connection internationally
    • Provides @ handles of people interacting to facilitate continual communication

Concept 4

  • Trivia Events – display time of events about to happen
  • “Trivia @ 12:30”
  • Make people form teams
  • Texting interactions via Twilio (?)

Concept 5

  • “Wall of Selfies”
  • Tweet your selfie!
  • Shows a collage of the community

A wall of selfies. This idea is about a tweet map of selfies. The intention with this design is to get the people to stop look and get involved in the action. They take a selfie and text it to the respective number which later gets displayed on the wall. As an extension we can have a map on the wall and the selfie can be pinned to the place they are from. This will help build community feeling.

Concept 6

  • Two trees talk when someone walks by
  • Color lights to show intensity of traffic
    • Cold to Warm colors
  • A ring of lights or a tube of lights around the trees that are networked
    • Ropelights maybe?
  • Defaults to neutral colors when people aren’t around
    • Adds an element of surprise
  • End goal – shocks people into paying attention

Concept 7

  • Game of paths
  • Correct paths light up
  • If someone goes off the path, negative noise and trees turn off

Interactive trees. When people walk between trees, they light up and make noises. Complex interactions could be designed between the trees to create paths through them. These paths would light up as people walk through, but once they walk through two trees that are not the next part of the path, a negative noise sounds and all the trees turn off. This interaction encourages people to not walk straight through the space and take time exploring the area around them.

Concept 8

  • Projections on water in fountain
  • Camera projects picture on the water of people walking through the pathway
  • Encourage people to get wet (?)

Concept 9

  • 7 Hills sculpture
  • Relate sculptures to the neighborhoods they represent
  • Possible light effects of the sun (?)

The statues to the south of the park are representative of the seven hills of Seattle. A community awareness interaction could be placed on them to encourage people to interact with or represent their neighborhood.

Concept 10

  • Chess game projected on a wall “Fake ESPN”
  • Scoreboards
  • Interactions available to queue up for a game

Looking at having interactions occur across the park, this idea centers on projecting the chess games which occur on the south side of the park and are not visible from the north side traffic onto the wall in the north side of the park. These chess games are a large community focus in the park and this interaction would provide more visibility to this communal activity and encourage more people to participate.

Concept 11

  • Greening the park
  • tiles turning green under people’s feet
  • more people, more green

Considering larger interactions that can happen throughout the park, we thought about ways to make the park seem more green. A common complaint among people at the park is the lack of greenery and plants that they normally associate with park spaces. One of these concepts is to create a pressure-sensitive interaction on the ground. This interaction would make the ground underneath people green as they walk through the park. As larger crowds gather, more space on the ground would turn green, thus reinforcing the notion that people make spaces more alive.

Concept 12

  • “Pot couples”
  • Touch one pot, another pot responds, chimes, lights up
  • Touch the pot to turn it on
  • Outside pots coupled with inside pots

Concept 13 Dance in the Park

Choreography that is projected on the wall to help people at a dance event coordinate. Lets people feel like they can participate even if they are new to the space and want to get involved.

Concept 14 Showing Interest

Allowing people to tag their general interests once and project their interest when they’re in the space. Over time more people would tag themselves. This interaction focuses more on multiple sessions, not just on their current time period. As they come into the space on commute or in other ways, they are presented with different interests based on the population over time.

Concept 15 Puzzle on both sides of the park

Two interactive surfaces on each side of the park.  Camera feeds on top, puzzle on bottom. Both people have to work together to solve the puzzle. The camera feeds could inspire people to interact, but perhaps some other element such as the moving of puzzle pieces could make people interested.  Jigsaw puzzle, trivia, image of the puzzle could Pike Place, Space Needle, or Fremont Troll

Concept 16 Tweet your Cause

People tweeting photos of them at rallies. Displaying the number, the actual tweets, about causes in Seattle. Have people tweet a vote or their opinion. If we have them tweet to a hashtag (as though they are talking to the Arch) about their cause.  The Arch changes color based on the number of yes and no. Displaying the support of certain causes using the arch as a physical representation of the community. Rotating causes, scheduling causes in relation to rallies. This is more valuable because even if people can’t show up to an event, there’s still a presence of a number of people who care.

Concept 17 Map of Causes

Wall projection of different neighborhoods, colored green or red depending on whether or not people from that neighborhood agree about a certain issue. Motivation and goal is similar to that of the Arch.

Concept 18 Showing interest with tables

If someone has tagged their interest and they sit at a table, mobile phone interacts with the table and changes the color of the table. If they go away, the color turns off. This is an interaction pivot on the Showing Interests concept.

Concept 19 Crosswalk Safety

One element of the space that does need more security is the crosswalk. Giving a larger visual and sound cue that it is safe to cross by placing colored tiles on the street or along the sidewalk would be helpful, especially since the tile pattern makes it difficult to distinguish between road and square.


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